
Network cards generate interrupts when data is finished sending or receiving. In this case the scheduler isn't as much of a problem as the interrupt service routine, which by its very nature interrupts the normal thread-level scheduler to do some work with the hardware.īoth the Network Interface Card (or wireless chip) and the Audio hardware generate interrupts for a variety of reasons. Obviously this analysis is incredibly shallow and would need a ton of conversation and observation I'm just making the point that different phases of product market fit require very different approaches & it's worth being aware. On the other hand if I were managing the same hypothetical team in a highly defined context, for example a mature product or an open source library with a large userbase, the 'quick hack' people would need to change their ways. Not because of speed per se, but because he may be investing too much time in directions that don't help the company learn about their market, and he may be building grand architectural visions that are hard to delete when we realise the product is going in a direction that person didn't anticipate. If I were managing this hypothetical team in a pre-product-market-fit startup I could see the 'slow' person as a potentially greater risk than the others. I'd also add that it's important to understand the context in which your team is working. You won't look good and nobody will be happy.
PS4 DOWNLOAD SPEED SLOW FULL
> So it's important to figure out what kind of manager you have, and try not to be the slow guy on a team full of quick-hack people. Sometimes the simpler less-sophisticated solution just works better in practice. Often a company will have a "sophisticated best-ever algorithm" and then put in a hacky lazy work-around for some problem, and obviously don't tell anyone about it. Many people had perfectly consistent mp3 playback when copying files over the network 10 times as fast in other OSes (including Win XP!) Mark Russinovich justified it by explaining that the network interrupt routine was just too expensive to be able to guarantee no glitches in media playback, so it was limited to 10 packets per millisecond when any media was playing:īut obviously this is a pretty crappy one-size-fits-all prioritization scheme for something marketed as a most-sophisticated best-ever OS at the time:
PS4 DOWNLOAD SPEED SLOW DOWNLOAD
So, connecting directly using a LAN cable would be a much better option to improve your download speeds on the PS4.Reminds me of how Windows Vista's "Multimedia Class Scheduler Service" would put a low cap on network throughput if any sound was playing:
PS4 DOWNLOAD SPEED SLOW PS4
Using a WiFi network can affect your speeds as well, especially considering the fact that the standard PS4 supports only 2.4 GHz WiFi band, which is usually crowded. If the above procedure doesn’t work for you, there’s probably something else that’s hindering your speeds. You can see the results for yourself below: While trying to download Horizon Zero Dawn game, we observed that the ETA was cut down by half after switching to Google’s DNS and MTU value set to 1473.

The download speed almost doubled and the upload speed was almost 10 times better. The WiFi network provides an internet speed of around 5-7 Mbps, so the improvement in speeds was quite significant in our case. If the procedure didn’t work out for you, it’s something else that’s hindering your speeds. Considering Google DNS and OpenDNS servers are two of the fastest DNS servers in the world, it will most certainly be faster than your ISP’s DNS servers. The reason why you get this improvement is because in certain areas, the ISP’s DNS servers may generally be crowded. Well, it’s as simple as that, you should notice a considerable improvement in your download speeds after you’ve done this.

Then, wait for the speed test to complete, it usually takes around a minute.
